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    • Curve From Tube/Card
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CURVE FROM TUBES/CARDS
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This tool allows extraction from tube or card geometries.
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If a geometry is built as a tube or tubes:
Choose the ‘Tubes’ option with the following extraction method:
  • Custom
    • CV Count: Allows user to define a custom CV count to the length of the curve extracted
    • # of Curves:  Allows user to define number of curves to be extracted
  • Geo Topology
    • Number of CV count per curve and number of curves extracted will be based on the geo topology
    • Retain Curvature - Only available with Topology mode. When checked, it will keep the curvature from poly tubes. 
      • Example: when extracting from a twisty twist (from the Twist Tool), users can use this mode to keep the extracted curves from smoothing.
  • Geo Center
    • ​Extract a curve from the average center of the tube.
  • Volume Fill
    • ​Fills each selected tubes with layers of curves
If a geometry is built as a card or cards:
Choose the “Cards” Option
Method: 
  • SubDiv: Will work on all card geometry. However, in Custom, Geo Topology, and Sides mode,  the 'corners' will be rounded and the side edges will be shrunk. This is due to the subdivision process. 
  • Traverse: Use this option to retain the edges/corners. However, depending on your card geometry, this method will not always extract successfully. In those cases, use SubDiv method instead. 
Extract Type:
  • Custom
    • CV Count: Allows user to define a custom CV count to the length of the curve extracted
    • # of Curves:  Allows user to define number of curves to be extracted
  • Geo Topology
    • Number of CV count per curve and number of curves extracted will be based on the geo topology
  • Geo Center
    • ​Extract a curve from the average center of selected card(s)
  • Sides
    • ​Extract the side curves from selected card(s)
Hide Mesh - Checking on this option will hide the mesh after an extraction procedure is completed

Flip Direction - Though the tool will detect the correct direction for U and V on a surface, sometimes depending on how a geometry is built, an extraction can result as a ‘loop’ curve. This function is for when that occurs. Simply check the ‘Flip Direction’  on and extract again to flip to the correct direction.
NOTE: If unsatisfied with the extraction, please try to ‘delete’ the extracted curves. Avoid using ‘Ctrl + Z’ with this tool as some of the ‘residues’ during the process of curve extraction are not un-doable and had to be manually deleted. If you see your geometry turns ‘green’, or ‘polyToSubd’ nodes in the outliner, simply remove them.
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  • HOME
  • GET IT
  • Maya Curve Tools
    • Curve From Tube/Card
    • Curve Fill From Center Curve
    • Curve Trim From Mesh
    • Curve Smart Flip
    • Curve CV Rebuild Tool
    • Curve Snap Tool
    • Curve Cut Tool
    • PaintFX to Curves
    • Curve Clump/Repel
    • Curve Manipulators
    • Curve to Proxy Tubes
    • Curve to Proxy Cards
    • Curve To Twists
    • Curve To Curls
    • Curve To Braids
    • Curve From Path
    • Curve Copy/Paste
    • Curve Pivot To Root
    • Curve Add Tool
    • Curve Sculpt Tool
  • XGen Utility Tools
    • Guide Color Tool
    • Guide Toggle
    • Multi Description Preview
    • Remove Shading Attributes
    • Global Expression Sort
    • Multi Clump Bake
    • Guide Cut
    • Guide Check
    • Guide Snap
    • Guides To Curves
    • XGen PTEX Tool
    • XGen PTEX Shortcuts
    • XGen Blendshape Tool
    • XGen Spline Transfer
    • XGen IG Guides To Curves
    • XGen Rename Guide Collection
    • XGen Rename Guide Description
    • XGen Rename Guide Scalp Geo
    • XGen Modifier Rename
    • XGen Deep Backup
  • Installation
    • System Requirement
    • Installation Guide
    • Getting An Update
    • Installation Q/A
  • Tips and Tricks
  • Version Logs
  • Contact