MAYA CURVE SCULPT
The Maya Curve Sculpt can be coupled with many other tools in the Groomer's Tool (Such as Curves To Cards/Twist/Curls/Braids)
* Before using, please make sure:
* Before using, please make sure:
- Maya's work unit is in 'centimeter'. Preferences -> Settings: Working Units
There are two initial states:
1. Curves selected - When there are curves selected, all sculpting operations will only be applied to the selected curves
2. No curves selected - When there are no curves selected, only the curve that is 'closest' to the first cursor click will be sculpted.
Click on Sculpt to enter sculpting tool
1. Curves selected - When there are curves selected, all sculpting operations will only be applied to the selected curves
2. No curves selected - When there are no curves selected, only the curve that is 'closest' to the first cursor click will be sculpted.
Click on Sculpt to enter sculpting tool
- CTRL + LMB: Set sculpting radius
- LMB: Sculpt
- MMB: Smooth
- G key (Default Maya repeat last step hotkey): Toggle the sculpting tool.
- Lock Length: locking curve length during sculpt.
- Lock Root: locking the root of the curve so the root would always stay in position.
- Smooth Strength: Intensity of the Smooth operation (MMB). If your curves are going wild at an angle, it could be due to low amount of CVs on your curves. Try rebuilding your curves to increase the CV counts.
- Normalize: space out curve cvs along the curve.
Check out how to utilize the sculpting tool with the Braid Tool
- If you are sculpting on Braids or Curls, please make sure your current frame is at 1. Otherwise, the curve will not move the braid!