CURVE POPULATE
On Mesh Tab
A standard scatter tool to populate curves onto defined mesh.
Modes:
A standard scatter tool to populate curves onto defined mesh.
Modes:
- UV:
- A geometry need to be 'set'. Please use the 'Set' button to define a mesh.
- Use the UV of the defined geometry for scattering. The larger the UV shell is, the denser the curves.
- UV must be in 1001 space.
- Vertices
- Please select vertices for curves to populate onto.
- A geometry need to be 'set'. Please use the 'Set' button to define a mesh. This is for orientation purpose.
Scale:
- Controls the size of scattered curves.
- Controls the 'density' of scattered curves. Lower values will decrease the spacing between curves, yielding more curves (slower processing time).
- Start with a high number , default 15 first and lower this value in increments.
- To speed up process, consider scattering multiple time with higher 'Spacing' values to create iterations or 'layers' of curves instead of one full dense pass. Use the 'Random-Spacing' slider to create random placements.
- Randomize the scale of scattered curves. This is a multiplier to the 'Scale' slider. A value of 0.500 in Random-Scale will multiply curves randomly between range of 50% ~ 100% of their set scale value.
- Randomize the spacing between curves, for uniform rows and columns, keep this at 0. The higher the value, the more randomly spaced out the curves scatter will be.
- This slider randomizes the rotation of each curves.
- Populate curves onto defined mesh/vertices.
On Curve Tab
This tool allows generation of curves between two side curves, blending from curve A to curve B.
This tool is equipped with a ‘Draw Path’ And ‘Convert to Curve’ function. Draw Path:
Auto Convert To Curve:
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Generate:
- Generate curves on the path curve.
- Controls amount of curves generated along the path curve.
- Controls the blending weight from Start Curve to End Curve.
- Controls the distance the curves ‘starts’ to blend towards the End Curve.
- This will put the Start Curve on the Tip of Path Curve and put the End Curve onto the Root of Path Curve, basically reverses the order
- Allows further shaping of curves. Hit B + middle mouse drag for fall off.
NOTE: Tip/Root Controls will be reset if any of the sliders are adjusted. Please define the general look first before triggering Tip/Root Control
Finally, click on Bake/Clean Up to clean up the curves.
TIP:
To 'scale' the curves, select all the curves and use the Curve Manipulator to 'set pivot' to root.
Finally, click on Bake/Clean Up to clean up the curves.
TIP:
To 'scale' the curves, select all the curves and use the Curve Manipulator to 'set pivot' to root.
Known Issues:
Q: Curves generated do not sit on the path curve.
A: If this happens, make sure that you have no transforms on all the curves.
Q: Defined Curves have no transforms, but curves generated are still not sitting on the path curve
A: Save your Maya scene, and reopen it. Delete the ‘xgt_curveFromPath_grp’ in the outliner, and try again.
Q: Curves generated do not sit on the path curve.
A: If this happens, make sure that you have no transforms on all the curves.
Q: Defined Curves have no transforms, but curves generated are still not sitting on the path curve
A: Save your Maya scene, and reopen it. Delete the ‘xgt_curveFromPath_grp’ in the outliner, and try again.