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XGEN IFF SHORTCUTS
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Quick editing tool to IFF maps created in XGen. Users can paint, import, bake, and export iff maps. 

It has 4 main tabs: Primitive, Preview/Output, Modifiers, and Global Expression, which corresponds to XGen’s tabs.
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​This shows the current description that the UI is sourcing from. When you switch a XGen Description, or after you create a new map, you can always click on the ‘Refresh’ button to update the UI.
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Paint:
  • Clicking on the “Paint” icon will trigger the paint tool, you can start making adjustments.
  • The text field will be highlighted in orange, which is to indicate which map is currently active.
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Save:
  • When done with editing maps, click on the save icon to bake it. 
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Import:

  • You can “Import” any texture maps you created externally, and assign it to the painting tool. It will pick it up and convert it into Maya 3DPaint.
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Off:
  • Click on the “Off” button to turn the highlight off.
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Export:
  • If you would like to export any of the maps from Xgen, first, set the resolution, up to 8k, and click the export icon.
  • The maps will export into your  /3dPaintTextures/ by default as a .TIF file.
  • You can change the path for exported texture
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You can export texture one by one by click on the export button beside each map, or export all maps all at once
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​NOTE: This tool will only work for those maps painted 'directly' into an XGen attribute. If you modified the expression, it will fail to look for the maps.
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  • About
  • GET IT
  • Dcoumentation
  • Tips and Tricks
  • Gallery
  • end user agreement
  • Contact
    • General Inquiry
    • Member Support
    • Studio Trial Request
  • 中国用户订阅