XGEN IFF SHORTCUTS
The mentality of this tool is built around the purpose of quick access to all the IFF maps used for a XGen Description.
NOTE: This tool will only work for those maps painted 'directly' into an XGen attribute. If you modified the expression, it will fail to look for the maps.
NOTE: This tool will only work for those maps painted 'directly' into an XGen attribute. If you modified the expression, it will fail to look for the maps.

It has 4 main tabs: Primitive, Preview/Output, Modifiers, and Global Expression, which corresponds to Xgen’s tabs.
This shows the current description that the UI is sourcing from. When you switch a Xgen Description, or after you create a new map, you can always click on the ‘Refresh’ button to update the UI.
This shows the current description that the UI is sourcing from. When you switch a Xgen Description, or after you create a new map, you can always click on the ‘Refresh’ button to update the UI.
Please note, this is a shortcut tool, to ‘create’ a map, it still needs to be done from the Xgen UI.
Paint:
Paint:
- Clicking on the “Paint” icon will trigger the paint tool, you can start making adjustments.
- The text field will be highlighted in orange, which is to indicate which map is currently active.
Save:
- When done with editing maps, click on the save icon to bake it.
Import:
- You can “Import” any texture maps you created externally, and assign it to the painting tool. It will pick it up and convert it into Maya 3DPaint.
Off:
- Click on the “Off” button to turn the highlight off.
Export:
- If you would like to export any of the maps from Xgen, first, set the resolution, up to 8k, and click the export icon.
- The maps will export into your /3dPaintTextures/ by default as a .TIF file.
- You can change the path for exported texture
You can export texture one by one by click on the export button beside each map, or export all maps all at once